Terrace 5

ProEXR File Description

=Attributes=
cameraAperture (float): 40
cameraFNumber (float): 8
cameraFarClip (float): 100000
cameraFarRange (float): 100000
cameraFocalLength (float): 24.0494
cameraFov (float): 79.4953
cameraNearClip (float): 356.4
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 1168.43
cameraTransform (m44f): [{1, -0.000492698, -5.75802e-005, 2050.26}, {-0.000496052, -0.99324, -0.116077, -459.624}, {0, 0.116077, -0.99324, 210}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #2138623620.B (half)
VRayExtraTex_Map #2138623620.G (half)
VRayExtraTex_Map #2138623620.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSol.B (half)
VRayLightSol.G (half)
VRayLightSol.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)