Bedroom 4

ProEXR File Description

=Attributes=
cameraAperture (float): 20.12
cameraFarClip (float): 1e+007
cameraFarRange (float): 100000
cameraFov (float): 60.0139
cameraNearClip (float): 295
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{1.42926e-005, -0.0226877, -0.999743, 2177.15}, {-1, -3.24267e-007, -1.42889e-005, 1189.18}, {0, 0.999743, -0.0226877, 146.541}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #2138623600.A (half)
VRayExtraTex_Map #2138623600.B (half)
VRayExtraTex_Map #2138623600.G (half)
VRayExtraTex_Map #2138623600.R (half)
VRayGlobalIllumination.A (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.A (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.A (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID.A (half)
VRayRenderID.B (half)
VRayRenderID.G (half)
VRayRenderID.R (half)
VRaySelfIllumination.A (half)
VRaySelfIllumination.B (half)
VRaySelfIllumination.G (half)
VRaySelfIllumination.R (half)
VRaySpecular.A (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
luces lamparas mesitanoche.A (half)
luces lamparas mesitanoche.B (half)
luces lamparas mesitanoche.G (half)
luces lamparas mesitanoche.R (half)
luces omni mesitas.A (half)
luces omni mesitas.B (half)
luces omni mesitas.G (half)
luces omni mesitas.R (half)
luces ventana.A (half)
luces ventana.B (half)
luces ventana.G (half)
luces ventana.R (half)
luz flexo.A (half)
luz flexo.B (half)
luz flexo.G (half)
luz flexo.R (half)
luz foseado.A (half)
luz foseado.B (half)
luz foseado.G (half)
luz foseado.R (half)
sol.A (half)
sol.B (half)
sol.G (half)
sol.R (half)