14

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 15
cameraFov (float): 100.433
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 842.529
cameraTransform (m44f): [{-0.0523349, 0.998478, -0.0174289, -1389.46}, {0.99863, 0.0523269, -0.000913356, 4379.86}, {-1.75496e-008, -0.0174528, -0.999848, 772.912}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 2204]
displayWindow (box2i): [0, 0, 4999, 2204]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayExtraTex_Map #2138389111.B (half)
VRayExtraTex_Map #2138389111.G (half)
VRayExtraTex_Map #2138389111.R (half)
VRayExtraTex_Map #2138389121.B (half)
VRayExtraTex_Map #2138389121.G (half)
VRayExtraTex_Map #2138389121.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID.B (half)
VRayObjectID.G (half)
VRayObjectID.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRenderID (uint)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)