3

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 17
cameraFov (float): 93.1578
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 744.463
cameraTransform (m44f): [{0.999781, 0.020786, -0.0025522, 3490.11}, {0.0209421, -0.992329, 0.121843, 1528.37}, {2.21007e-010, -0.121869, -0.992546, 84.7899}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4499, 2123]
displayWindow (box2i): [0, 0, 4499, 2123]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #2138454439.B (half)
VRayExtraTex_Map #2138454439.G (half)
VRayExtraTex_Map #2138454439.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayMtlID.B (half)
VRayMtlID.G (half)
VRayMtlID.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)