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ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 21
cameraFov (float): 81.1821
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 5808.02
cameraTransform (m44f): [{-0.472529, 0.877258, -0.0844709, -790.606}, {0.881315, 0.470354, -0.0452903, 30527.1}, {0, -0.0958465, -0.995396, 4029.94}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 1971]
displayWindow (box2i): [0, 0, 3499, 1971]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayExtraTex_Map #2138383381.B (half)
VRayExtraTex_Map #2138383381.G (half)
VRayExtraTex_Map #2138383381.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
Z (half)