10

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 80000
cameraFarRange (float): 1000
cameraFov (float): 94.9887
cameraNearClip (float): 49.8227
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.952075, -0.00975002, 0.305711, -5805.96}, {0.305866, -0.030349, 0.951591, 31942.5}, {9.31323e-010, 0.999492, 0.0318767, 675.513}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3999, 2255]
displayWindow (box2i): [0, 0, 3999, 2255]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayLightSelect.A (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLightSelectFoseado.A (half)
VRayLightSelectFoseado.B (half)
VRayLightSelectFoseado.G (half)
VRayLightSelectFoseado.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)