11

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 2000
cameraFarRange (float): 1000
cameraFov (float): 91.6919
cameraNearClip (float): 74.9191
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.839003, -0.00124969, 0.544125, -6253.17}, {0.544127, 0.00192694, -0.839001, 31460.5}, {8.26549e-009, 0.999997, 0.00229668, 680.868}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3499, 1910]
displayWindow (box2i): [0, 0, 3499, 1910]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayCaustics.A (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)