7

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 80000
cameraFarRange (float): 1000
cameraFov (float): 61.7312
cameraNearClip (float): 300
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.999999, 2.33157e-005, 0.0015706, -6072.74}, {0.00157088, -0.0148459, -0.999889, 30842.7}, {-4.65661e-009, 0.99989, -0.014846, 320.679}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4499, 2402]
displayWindow (box2i): [0, 0, 4499, 2402]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.A (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayMtlID.A (half)
VRayMtlID.B (half)
VRayMtlID.G (half)
VRayMtlID.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySampleRate.A (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayWireColor_00.A (half)
VRayWireColor_00.B (half)
VRayWireColor_00.G (half)
VRayWireColor_00.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)