8

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 8000
cameraFarRange (float): 1000
cameraFov (float): 93.5279
cameraNearClip (float): 211.75
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.6386, 0.0248352, -0.769138, -6275.12}, {-0.769539, 0.0206092, -0.638267, 31435.9}, {8.00937e-008, 0.999479, 0.0322726, 297.307}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4499, 2402]
displayWindow (box2i): [0, 0, 4499, 2402]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.A (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayMtlID.A (half)
VRayMtlID.B (half)
VRayMtlID.G (half)
VRayMtlID.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRaySampleRate.A (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayWireColor_00.A (half)
VRayWireColor_00.B (half)
VRayWireColor_00.G (half)
VRayWireColor_00.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)