9

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 80000
cameraFarRange (float): 1000
cameraFov (float): 66.0825
cameraNearClip (float): 163.048
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{0.999951, 0.000325709, -0.0099431, -5977.33}, {-0.00994845, 0.0327381, -0.999415, 30959.7}, {2.32831e-010, 0.999464, 0.0327397, 725.926}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3999, 2255]
displayWindow (box2i): [0, 0, 3999, 2255]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayLightSelect.A (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLightSelectFoseado.A (half)
VRayLightSelectFoseado.B (half)
VRayLightSelectFoseado.G (half)
VRayLightSelectFoseado.R (half)
VRayReflection.A (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayWireColor.A (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
VRayZDepth.A (half)
VRayZDepth.B (half)
VRayZDepth.G (half)
VRayZDepth.R (half)